@startuml
sprite $directions_walk [48x48/16] {
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}


!define MATERIAL_DIRECTIONS_WALK(_alias) ENTITY(rectangle,black,directions_walk,_alias,MATERIAL DIRECTIONS_WALK)
!define MATERIAL_DIRECTIONS_WALK(_alias, _label) ENTITY(rectangle,black,directions_walk,_label, _alias,MATERIAL DIRECTIONS_WALK)
!define MATERIAL_DIRECTIONS_WALK(_alias, _label, _shape) ENTITY(_shape,black,directions_walk,_label, _alias,MATERIAL DIRECTIONS_WALK)
!define MATERIAL_DIRECTIONS_WALK(_alias, _label, _shape, _color) ENTITY(_shape,_color,directions_walk,_label, _alias,MATERIAL DIRECTIONS_WALK)
skinparam folderBackgroundColor<<MATERIAL DIRECTIONS_WALK>> White
@enduml